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Megatokyo, Vol. 1 Paperback – January 1, 2003

4.8 4.8 out of 5 stars 23 ratings

This re-issue of this highly successful Megatokyo Volume 1 brings fans a new and revised version of the book with improved print quality and a larger trim size. This book will contain all the comics from Chapter 0 as well as the running editorial comments featured in the original release. Exclusive to the Dark Horse reissue will be additional drawings, historical notes, and selected rants from this first developmental year of the Megatokyo webcomic.
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Editorial Reviews

From Publishers Weekly

Megatokyo began in 2000 as a Web comic (www.megatokyo.com) produced by Gallagher, Caston and Dominic Nguyen, with appearances by friends and significant others, all involved in manga, anime and computer gaming. The online strip quickly attracted a big Internet audience. It's the story of Piro, a manga/anime fan, and Largo, a hardcore gamer, alter egos of the comic's co-creators. They hop a plane to Tokyo, the Mecca of their Japanese pop culture obsessions: computer games, Japanese comics, anime and, of course, cute Japanese girls in school uniforms. The two max out their credit cards and end up stranded. Readers soon learn Piro is vaguely depressed and comically frightened of the cute girls he fantasizes about, while Largo has problems separating reality from virtual reality. Besides being a funny sendup of a new generation of American "Otaku" (Japanese for anime/gaming fanboys), this is also a clever record of the methodical development of a Web comic and the evolution of Gallagher into a formidable American manga-ka, or comics artist. This is a series of deft and sensitive character studies, whimsical portrayals of young people learning about themselves and their emotions. The book collects the original Web comic's square four-panel grid; beneath the originals, Gallagher has added a recurring image of Piro humorously providing a running commentary on the ups and downs of the strip's weekly development. Gallagher's pencil drawings grow in their command of manga style and are impressive for both sensitive linework and his bold depiction of comical action sequences. Megatokyo is a delightful and imaginative work of American manga.
Copyright 2003 Reed Business Information, Inc.

Product details

  • Publisher ‏ : ‎ Studio Cat Llc; First Edition (January 1, 2003)
  • Language ‏ : ‎ English
  • Paperback ‏ : ‎ 144 pages
  • ISBN-10 ‏ : ‎ 1929090307
  • ISBN-13 ‏ : ‎ 978-1929090303
  • Item Weight ‏ : ‎ 4 ounces
  • Dimensions ‏ : ‎ 5 x 1 x 7.25 inches
  • Customer Reviews:
    4.8 4.8 out of 5 stars 23 ratings

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Customer reviews

4.8 out of 5 stars
4.8 out of 5
23 global ratings

Top reviews from the United States

Reviewed in the United States on January 27, 2014
This is Great, hands down absolutely great, but if you want to buy this than I would suggest you buy the other version of volume one by Dark Horse comics and not this one that was made by Studio Ironcat. The quality of the print and the paper is better in the Dark Horse Version and they also had added extra stuff that was not added to this version that makes buying a printed copy of this webcomic much more worth it. The Dark Horse version is just all around better and more worth your money and you should really only buy this version if want to have a copy of the first printed release but for those who have already bought this version I would still suggest you buy the other it would still be worth your money and you'll probably like it more.

In Short Great book and a must have, but with the all around better quality and tons of bonus extras you would want to get the other version of Megatokyo volume 1 that was published by Dark Horse, which you can easily find here on Amazon, it's definitely worth it.
Reviewed in the United States on September 15, 2003
Art: The art evolves, At first it seems to be "hard/solid" while later it becomes more free and not so tight but still "hard" in some areas.
The format of the panels them selves have change. From simple four squares to complex Manga style panels.
The Stick Figures by Dom have little evolution, but thankfully he points out that things that he draws are in real life.
Story:
What do you get with a obsessed gamers, simulation games, a PS2 accessory, two guys killing each other, Shoujo Manga, school girls, seiyuu possibilities, a conscience with wings, a conscience that's a hamster, Sony buying Hell, mullets, meth for dummies, Rent-a-Zilla, vibrating sheep of death, and l33t speak?
Megatokyo! Brought to you by Piro and Largo. Action figures sold separately, batteries not included.
Good Points: Laughter/giggles, Good art, Manga style art, Japan, Game jokes, a girl with wings, hamster, Goth girl, school girls, and jokes on Japanese pop culture, you can find/found orginally on the net. References to one handed games. Anime fan type stuff. They make fun of John Romero. But then again who doesn't?
Bad Points: You have to know your fair share of Video Games to get the best/main jokes, You have to know Japanese pop culture and the way Japan is, Takes a while for you to learn l33t so the first few months you read page 023 you don't know what the hell the hurting passenger is saying. If you want to see all the comics even the guest strips by Mac Hall guys you have to log on the net.
It starts out with rant/introductions. Fred, Rodney and Dom basically tell there story of how they got involved with Megatokyo. Which is nice but your still left with questions at times. I've read the comic online. I laughed, I cried, I snacked `till my stomach started to hurt. I do say that's the best thing about this you don't need an Internet hook up just to read it. The first six panels are what start the story. Piro and Largo go to E3. But due to the fact they are not press or game developers they can't get in. Largo meets an old friend at E3. Then the more comedy is added. But comedy has been in the comic since the first panel so don't worry your not cheated out of any thing. Eventually this leads to a plane ride to Japan and what happens in expensive Japan? You lose money buying junk Anime/Manga or not. Well, because of it Piro and Largo are stuck on a foreign island with no money, jobs, and no place to stay.
At the bottom of all most all of the pages is Fred/Piro's summary of information/facts of the panel that is right above. What I found interesting is the image of Piro that Fred Gallagher uses to tell the info and facts about the panels. Piro changes moods. Which seems to show attention to detail on Fred's part.
When Piro and Largo are on the plane you know insanity is eventually going to happen.
Largo's l33t master skillz do get him in trouble later in the story as well as the fact that the world of games take over his mind due to culture shock. Piro seems to be sensitive in a way. But there is a part of him that's growing responsibility, even when he tries to remove reality with Shoujo Manga.
This book is a complete must read for any Anime/Manga/Game fans. It has good and bad points. But worth it. Truely!
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Reviewed in the United States on January 11, 2004
I read this, and then I read the new stuff, and I realize how vital Rodney Caston, AKA Largo, was to everything that is Megatokyo. While the art continues to improve with every post, Gallagher has slowly taken away the gamer humor, the Largo humor, and Junpei the l33t ninj4. All that's left is anime jokes, and more angst per square inch than anyone deserves. It's declined, similar to the painfully drastic decline of Sluggy Freelance. So I look at this, almost nostalgically, as a reminder of what it once was, and what it should be now. From an artistic standpoint, the evolution of Fred Gallagher as an artist is simply incredible. It's like comparing Pat Lee's independent work to his more recent work on transformers, warlands, and whatever he bought the liscense to this week, although the progress is compressed into such a small amount of time that it makes me wonder how good he'll be at this point next year. Gallagher is practically bleeding talent, although he has such a high BAC (blood angst content) that the fact that he hasn't intruduced a shotgun to his head is one of those things i will never be able to explain. He tries to make us all feel bad for him by insulting himself, and in the end, all he does is make us want to stop reading. Is this perfect? Lord, no. But is it incredible compared to what it is slowly becoming? Absolutely. Fred, please don't let us down. Get out a bit. Play a few rounds of CS. Actually have fun on your trips this year. And if nothing else, we need new gamer humor. How about something about X-box live in japan? PS3 hype? Nintendo-bashing? The fact that there wasn't even a mild N-Gage slam is amazing to me, considering how MT used to be a comic about games, to an extent. Here's the extent now: they exist. Bring back the funny, and get out a bit.
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Top reviews from other countries

Andrew
5.0 out of 5 stars Five Stars
Reviewed in Canada on June 2, 2017
A must have for fans of the web comic.
F Munk
5.0 out of 5 stars Ph34r my l33t reviewing skills....
Reviewed in the United Kingdom on February 9, 2003
Like many other webcomics ..., Megatokyo was funny not for focusing on the foibles or unattractive qualities, i.e. funny through meanness, but funny because it was funny. The situations are so hopelessly unreal that you can almost picture them happening. A Giant turtle rampaging through Tokyo is a plot from a 50's b-movie, but Gallagher draws it with such precision, and the characters are so real - their emotions so convincing that you can actually picture the aforesaid turtle clearly. Personally I didn't like the "dom" days, little stick men. That's only because I could do them better though. They do interject small patches of humour though. The characters all fall into their perfect stereotypes, yet these stereotypes allow them to break free, as it were. Hold on, I'll explain that better. Largo likes beer. That's him. He's Mr. Beer, as it were. Its just a trait, a stereotype, but it is used so often its just funny. Theres really no way to describe it without reading it. You anticipate the beer joke, you see the beer joke, and laugh, and then you wait for the next one. Of course, its not all a linear piece of cruddy jokes about beer. Many of the characters do have their own serious personalities, with their own issues, and this touch of gravity amongst the otherwise joking strips draws you in further. Some "bad" webcomics ..., which make use of lots of in-jokes and are, as stated above, primarily about insulting people, often lose their humour after a few strips. Megatokyo does have a few in-jokes, mostly about Tokyo, but even without knowledge of these, the humour is still gleaned from the strip (believe me, we did tests). So. Conclusion Eh. Well, from the boy that looks like a girl to the hamster that is a conscience, from the regular strips to the extra pics and few strips in the book as well as the website (can only add to the greatness), but this book. Buy it now!....
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somewhere in England
4.0 out of 5 stars CAUTION Title not as listed by Amazon
Reviewed in the United Kingdom on April 4, 2012
This is a review of a book listed by Amazon as:
Megatokyo Chapter 0 Volume One which is published by I C Entertainment.

In fact it is Megatokyo Volume One, so I now have two copies when I wanted only one.

The cover illustration on this one differs from the book a listed as Volume One, which threw me.

The words Chapter 0 do not occur anywhere at all on the book, which is paperback with a loose paper cover. It is published by I C Entertainment whereas the book listed as merely Volume 1 is published by Dark Horse.

Please refer to the correct title "Megatokyo Volume One" for reviews. Only buy this volume if you really don't want the "Dark Horse" publication, which has a few extra pages of content. The Dark Horse version has 16 pages of Piro's Sketchbook and an index.