I've had this this little book for 22 years, since I first found it bundled with an issue of Sega Power magazine. I read it pretty much once a year. It's not a good book by most standards, or even a well written one. I read it for the nostalgia hit, and the reminder of why I wanted to write as a hobby.
Wow: Sega wanted to see if it could compete with Nintendo and ended up creating a series that makes Worlds of Power look like Victor-freaking-Hugo in comparison.
Long story short, Andy Smith booted up Golden Axe, chose Ax Battler, and wrote about what he saw. How it's possibly to make hack and slash fantasy action so dull, we'll never know.
Listen to our entire talkthrough of this book with special guest Dylan Berry anywhere podcasts are found, or click below:
A really dull adaptation. It reads like they got the walkthrough writer to adapt said walkthrough into a story and as a result it adheres too closely to the game’s internal logic instead of doing something creative with the characters and setting. There’s no drama at all. Every major enemy encounter is described with as much imagination as your average weather forecast. Thankfully it’s a very short book.
This is pretty much a walkthrough of the game, plus a few highly unnecessary embellishments for padding. Unfortunately it‘s based on the Sega Mega Drive version, which not only lengthens the game with several highly unnecessary levels (which thusly also feature in the book) but also lacks the wonderfully silly ending of the arcade version. All of this results in a book that is as short as it is completely forgettable.